The stagecoach sequences mirror the walking in DD1, but we recognize that the tension of stumbling on a trap, or the possibility of a blockage, ambush, etc, is missing from the current roadways. We are excited to revise the system to make the experience more active and engaging.ĭarkest Dungeon II is not a reflex-oriented driving game.
We believe that the central thesis of relationships evolving and impacting a party’s capacity to survive the journey remains highly compelling.
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Darkest Dungeon II will test your mettle and drive you to the brink of madness.Īrmor yourself with purpose and provision your party for the journey ahead.